Files
sys/windows/svc/service.go
Sebastian Soto dbd8f99a5e windows: add Service.ListDependentServices
This method allows a user to list all Windows services which are
dependent upon a given service.

This commit makes use of the EnumDependentServices Windows API call.
Without this, a user would have to iterate through each service on the
system, and check if the given service is listed in each service's
dependencies list.

The implementation of ListDependentServices is mostly the same as
Mgr.ListServices, as the API calls behave in the same way.

Fixes golang/go#56766

Change-Id: I9ec18c97afd02f48deef691ccdd5c26d6501add1
Reviewed-on: https://go-review.googlesource.com/c/sys/+/451363
Reviewed-by: Than McIntosh <thanm@google.com>
Run-TryBot: Alex Brainman <alex.brainman@gmail.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Benny Siegert <bsiegert@gmail.com>
Reviewed-by: Alex Brainman <alex.brainman@gmail.com>
2023-04-14 09:16:30 +00:00

323 lines
11 KiB
Go

// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build windows
// +build windows
// Package svc provides everything required to build Windows service.
package svc
import (
"errors"
"sync"
"unsafe"
"golang.org/x/sys/internal/unsafeheader"
"golang.org/x/sys/windows"
)
// State describes service execution state (Stopped, Running and so on).
type State uint32
const (
Stopped = State(windows.SERVICE_STOPPED)
StartPending = State(windows.SERVICE_START_PENDING)
StopPending = State(windows.SERVICE_STOP_PENDING)
Running = State(windows.SERVICE_RUNNING)
ContinuePending = State(windows.SERVICE_CONTINUE_PENDING)
PausePending = State(windows.SERVICE_PAUSE_PENDING)
Paused = State(windows.SERVICE_PAUSED)
)
// Cmd represents service state change request. It is sent to a service
// by the service manager, and should be actioned upon by the service.
type Cmd uint32
const (
Stop = Cmd(windows.SERVICE_CONTROL_STOP)
Pause = Cmd(windows.SERVICE_CONTROL_PAUSE)
Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE)
Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE)
Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN)
ParamChange = Cmd(windows.SERVICE_CONTROL_PARAMCHANGE)
NetBindAdd = Cmd(windows.SERVICE_CONTROL_NETBINDADD)
NetBindRemove = Cmd(windows.SERVICE_CONTROL_NETBINDREMOVE)
NetBindEnable = Cmd(windows.SERVICE_CONTROL_NETBINDENABLE)
NetBindDisable = Cmd(windows.SERVICE_CONTROL_NETBINDDISABLE)
DeviceEvent = Cmd(windows.SERVICE_CONTROL_DEVICEEVENT)
HardwareProfileChange = Cmd(windows.SERVICE_CONTROL_HARDWAREPROFILECHANGE)
PowerEvent = Cmd(windows.SERVICE_CONTROL_POWEREVENT)
SessionChange = Cmd(windows.SERVICE_CONTROL_SESSIONCHANGE)
PreShutdown = Cmd(windows.SERVICE_CONTROL_PRESHUTDOWN)
)
// Accepted is used to describe commands accepted by the service.
// Note that Interrogate is always accepted.
type Accepted uint32
const (
AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP)
AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN)
AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE)
AcceptParamChange = Accepted(windows.SERVICE_ACCEPT_PARAMCHANGE)
AcceptNetBindChange = Accepted(windows.SERVICE_ACCEPT_NETBINDCHANGE)
AcceptHardwareProfileChange = Accepted(windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE)
AcceptPowerEvent = Accepted(windows.SERVICE_ACCEPT_POWEREVENT)
AcceptSessionChange = Accepted(windows.SERVICE_ACCEPT_SESSIONCHANGE)
AcceptPreShutdown = Accepted(windows.SERVICE_ACCEPT_PRESHUTDOWN)
)
// ActivityStatus allows for services to be selected based on active and inactive categories of service state.
type ActivityStatus uint32
const (
Active = ActivityStatus(windows.SERVICE_ACTIVE)
Inactive = ActivityStatus(windows.SERVICE_INACTIVE)
AnyActivity = ActivityStatus(windows.SERVICE_STATE_ALL)
)
// Status combines State and Accepted commands to fully describe running service.
type Status struct {
State State
Accepts Accepted
CheckPoint uint32 // used to report progress during a lengthy operation
WaitHint uint32 // estimated time required for a pending operation, in milliseconds
ProcessId uint32 // if the service is running, the process identifier of it, and otherwise zero
Win32ExitCode uint32 // set if the service has exited with a win32 exit code
ServiceSpecificExitCode uint32 // set if the service has exited with a service-specific exit code
}
// StartReason is the reason that the service was started.
type StartReason uint32
const (
StartReasonDemand = StartReason(windows.SERVICE_START_REASON_DEMAND)
StartReasonAuto = StartReason(windows.SERVICE_START_REASON_AUTO)
StartReasonTrigger = StartReason(windows.SERVICE_START_REASON_TRIGGER)
StartReasonRestartOnFailure = StartReason(windows.SERVICE_START_REASON_RESTART_ON_FAILURE)
StartReasonDelayedAuto = StartReason(windows.SERVICE_START_REASON_DELAYEDAUTO)
)
// ChangeRequest is sent to the service Handler to request service status change.
type ChangeRequest struct {
Cmd Cmd
EventType uint32
EventData uintptr
CurrentStatus Status
Context uintptr
}
// Handler is the interface that must be implemented to build Windows service.
type Handler interface {
// Execute will be called by the package code at the start of
// the service, and the service will exit once Execute completes.
// Inside Execute you must read service change requests from r and
// act accordingly. You must keep service control manager up to date
// about state of your service by writing into s as required.
// args contains service name followed by argument strings passed
// to the service.
// You can provide service exit code in exitCode return parameter,
// with 0 being "no error". You can also indicate if exit code,
// if any, is service specific or not by using svcSpecificEC
// parameter.
Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32)
}
type ctlEvent struct {
cmd Cmd
eventType uint32
eventData uintptr
context uintptr
errno uint32
}
// service provides access to windows service api.
type service struct {
name string
h windows.Handle
c chan ctlEvent
handler Handler
}
type exitCode struct {
isSvcSpecific bool
errno uint32
}
func (s *service) updateStatus(status *Status, ec *exitCode) error {
if s.h == 0 {
return errors.New("updateStatus with no service status handle")
}
var t windows.SERVICE_STATUS
t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS
t.CurrentState = uint32(status.State)
if status.Accepts&AcceptStop != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP
}
if status.Accepts&AcceptShutdown != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN
}
if status.Accepts&AcceptPauseAndContinue != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE
}
if status.Accepts&AcceptParamChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PARAMCHANGE
}
if status.Accepts&AcceptNetBindChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_NETBINDCHANGE
}
if status.Accepts&AcceptHardwareProfileChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_HARDWAREPROFILECHANGE
}
if status.Accepts&AcceptPowerEvent != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_POWEREVENT
}
if status.Accepts&AcceptSessionChange != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_SESSIONCHANGE
}
if status.Accepts&AcceptPreShutdown != 0 {
t.ControlsAccepted |= windows.SERVICE_ACCEPT_PRESHUTDOWN
}
if ec.errno == 0 {
t.Win32ExitCode = windows.NO_ERROR
t.ServiceSpecificExitCode = windows.NO_ERROR
} else if ec.isSvcSpecific {
t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR)
t.ServiceSpecificExitCode = ec.errno
} else {
t.Win32ExitCode = ec.errno
t.ServiceSpecificExitCode = windows.NO_ERROR
}
t.CheckPoint = status.CheckPoint
t.WaitHint = status.WaitHint
return windows.SetServiceStatus(s.h, &t)
}
var (
initCallbacks sync.Once
ctlHandlerCallback uintptr
serviceMainCallback uintptr
)
func ctlHandler(ctl, evtype, evdata, context uintptr) uintptr {
s := (*service)(unsafe.Pointer(context))
e := ctlEvent{cmd: Cmd(ctl), eventType: uint32(evtype), eventData: evdata, context: 123456} // Set context to 123456 to test issue #25660.
s.c <- e
return 0
}
var theService service // This is, unfortunately, a global, which means only one service per process.
// serviceMain is the entry point called by the service manager, registered earlier by
// the call to StartServiceCtrlDispatcher.
func serviceMain(argc uint32, argv **uint16) uintptr {
handle, err := windows.RegisterServiceCtrlHandlerEx(windows.StringToUTF16Ptr(theService.name), ctlHandlerCallback, uintptr(unsafe.Pointer(&theService)))
if sysErr, ok := err.(windows.Errno); ok {
return uintptr(sysErr)
} else if err != nil {
return uintptr(windows.ERROR_UNKNOWN_EXCEPTION)
}
theService.h = handle
defer func() {
theService.h = 0
}()
var args16 []*uint16
hdr := (*unsafeheader.Slice)(unsafe.Pointer(&args16))
hdr.Data = unsafe.Pointer(argv)
hdr.Len = int(argc)
hdr.Cap = int(argc)
args := make([]string, len(args16))
for i, a := range args16 {
args[i] = windows.UTF16PtrToString(a)
}
cmdsToHandler := make(chan ChangeRequest)
changesFromHandler := make(chan Status)
exitFromHandler := make(chan exitCode)
go func() {
ss, errno := theService.handler.Execute(args, cmdsToHandler, changesFromHandler)
exitFromHandler <- exitCode{ss, errno}
}()
ec := exitCode{isSvcSpecific: true, errno: 0}
outcr := ChangeRequest{
CurrentStatus: Status{State: Stopped},
}
var outch chan ChangeRequest
inch := theService.c
loop:
for {
select {
case r := <-inch:
if r.errno != 0 {
ec.errno = r.errno
break loop
}
inch = nil
outch = cmdsToHandler
outcr.Cmd = r.cmd
outcr.EventType = r.eventType
outcr.EventData = r.eventData
outcr.Context = r.context
case outch <- outcr:
inch = theService.c
outch = nil
case c := <-changesFromHandler:
err := theService.updateStatus(&c, &ec)
if err != nil {
ec.errno = uint32(windows.ERROR_EXCEPTION_IN_SERVICE)
if err2, ok := err.(windows.Errno); ok {
ec.errno = uint32(err2)
}
break loop
}
outcr.CurrentStatus = c
case ec = <-exitFromHandler:
break loop
}
}
theService.updateStatus(&Status{State: Stopped}, &ec)
return windows.NO_ERROR
}
// Run executes service name by calling appropriate handler function.
func Run(name string, handler Handler) error {
initCallbacks.Do(func() {
ctlHandlerCallback = windows.NewCallback(ctlHandler)
serviceMainCallback = windows.NewCallback(serviceMain)
})
theService.name = name
theService.handler = handler
theService.c = make(chan ctlEvent)
t := []windows.SERVICE_TABLE_ENTRY{
{ServiceName: windows.StringToUTF16Ptr(theService.name), ServiceProc: serviceMainCallback},
{ServiceName: nil, ServiceProc: 0},
}
return windows.StartServiceCtrlDispatcher(&t[0])
}
// StatusHandle returns service status handle. It is safe to call this function
// from inside the Handler.Execute because then it is guaranteed to be set.
func StatusHandle() windows.Handle {
return theService.h
}
// DynamicStartReason returns the reason why the service was started. It is safe
// to call this function from inside the Handler.Execute because then it is
// guaranteed to be set.
func DynamicStartReason() (StartReason, error) {
var allocReason *uint32
err := windows.QueryServiceDynamicInformation(theService.h, windows.SERVICE_DYNAMIC_INFORMATION_LEVEL_START_REASON, unsafe.Pointer(&allocReason))
if err != nil {
return 0, err
}
reason := StartReason(*allocReason)
windows.LocalFree(windows.Handle(unsafe.Pointer(allocReason)))
return reason, nil
}