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windows: update NewLazyDLL, LoadDLL docs to point to NewLazySystemDLL
Point users to the NewLazySystemDLL utility that was added in CL 21592.
Change-Id: I5fddd927fe6628f06a6266b225949c4227fb79f1
GitHub-Last-Rev: 1fe36ed335
GitHub-Pull-Request: golang/sys#240
Reviewed-on: https://go-review.googlesource.com/c/sys/+/638715
Reviewed-by: Jorropo <jorropo.pgm@gmail.com>
Auto-Submit: Ian Lance Taylor <iant@google.com>
Auto-Submit: Jorropo <jorropo.pgm@gmail.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Cherry Mui <cherryyz@google.com>
Reviewed-by: Ian Lance Taylor <iant@google.com>
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Gopher Robot
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@@ -43,8 +43,8 @@ type DLL struct {
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// LoadDLL loads DLL file into memory.
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//
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// Warning: using LoadDLL without an absolute path name is subject to
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// DLL preloading attacks. To safely load a system DLL, use LazyDLL
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// with System set to true, or use LoadLibraryEx directly.
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// DLL preloading attacks. To safely load a system DLL, use [NewLazySystemDLL],
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// or use [LoadLibraryEx] directly.
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func LoadDLL(name string) (dll *DLL, err error) {
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namep, err := UTF16PtrFromString(name)
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if err != nil {
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@@ -271,6 +271,9 @@ func (d *LazyDLL) NewProc(name string) *LazyProc {
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}
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// NewLazyDLL creates new LazyDLL associated with DLL file.
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//
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// Warning: using NewLazyDLL without an absolute path name is subject to
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// DLL preloading attacks. To safely load a system DLL, use [NewLazySystemDLL].
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func NewLazyDLL(name string) *LazyDLL {
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return &LazyDLL{Name: name}
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}
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