Files
term/term_windows.go
Ayman Bagabas 27f29d8328 term: remove duplicate flag and add comment on windows
Both windows.ENABLE_PROCESSED_INPUT and windows.ENABLE_PROCESSED_OUTPUT have
the same value of 0x1. Using makeRaw on a console output screen buffer handle
wouldn't make sense since on Windows the input handle and the output screen
buffer handle are two separate things.

See https://learn.microsoft.com/en-us/windows/console/setconsolemode

Change-Id: I19feadf8da303a1ada8e517399416a4730845900
GitHub-Last-Rev: 832fc7e8af
GitHub-Pull-Request: golang/term#14
Reviewed-on: https://go-review.googlesource.com/c/term/+/562779
Reviewed-by: Michael Pratt <mpratt@google.com>
Reviewed-by: Laurent Demailly <ldemailly@gmail.com>
Reviewed-by: Jorropo <jorropo.pgm@gmail.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Cherry Mui <cherryyz@google.com>
2025-07-15 09:43:07 -07:00

83 lines
2.2 KiB
Go

// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package term
import (
"os"
"golang.org/x/sys/windows"
)
type state struct {
mode uint32
}
func isTerminal(fd int) bool {
var st uint32
err := windows.GetConsoleMode(windows.Handle(fd), &st)
return err == nil
}
// This is intended to be used on a console input handle.
// See https://learn.microsoft.com/en-us/windows/console/setconsolemode
func makeRaw(fd int) (*State, error) {
var st uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
return nil, err
}
raw := st &^ (windows.ENABLE_ECHO_INPUT | windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_LINE_INPUT)
raw |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
if err := windows.SetConsoleMode(windows.Handle(fd), raw); err != nil {
return nil, err
}
return &State{state{st}}, nil
}
func getState(fd int) (*State, error) {
var st uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
return nil, err
}
return &State{state{st}}, nil
}
func restore(fd int, state *State) error {
return windows.SetConsoleMode(windows.Handle(fd), state.mode)
}
func getSize(fd int) (width, height int, err error) {
var info windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(fd), &info); err != nil {
return 0, 0, err
}
return int(info.Window.Right - info.Window.Left + 1), int(info.Window.Bottom - info.Window.Top + 1), nil
}
func readPassword(fd int) ([]byte, error) {
var st uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
return nil, err
}
old := st
st &^= (windows.ENABLE_ECHO_INPUT | windows.ENABLE_LINE_INPUT)
st |= (windows.ENABLE_PROCESSED_OUTPUT | windows.ENABLE_PROCESSED_INPUT)
if err := windows.SetConsoleMode(windows.Handle(fd), st); err != nil {
return nil, err
}
defer windows.SetConsoleMode(windows.Handle(fd), old)
var h windows.Handle
p, _ := windows.GetCurrentProcess()
if err := windows.DuplicateHandle(p, windows.Handle(fd), p, &h, 0, false, windows.DUPLICATE_SAME_ACCESS); err != nil {
return nil, err
}
f := os.NewFile(uintptr(h), "stdin")
defer f.Close()
return readPasswordLine(f)
}